MELODY WANG
  • MY WORK
  • About me

Interactive Designer


PROJECT BRIEF

CHALLENGES

MY ROLE

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Create algorithmically-generated art for the  interactive sound and light sculpture - Halo
  • How to program using Processing
  • How to design the whole User Experience
  • How to engage audience with limited resources
  • Programmed the Halo Wall using Processing
  • Created new algorithms generated art for HALO
  • Designed the whole user experience
  • Designed the background music

DESIGN PROCESS

1. Learning how to code

This is my very first programming experience. In order to control the Halo Wall, I started learning coding knowledges and Processing. 
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2. Ideation 

I grew up in Southern California; therefore, when I move to Vancouver, the gloomy winter was a big challenge for me. It took me a while to get use to the rain and learn to appreciate the beauty of the weather. This inspired me to create a experience to showcase the impression of the rain on the Halo Wall with music and light movements.
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3. Music Editing

Music is one of the most important component of this project. It is the key to lead the audience into the experience and provides the atmosphere and sensation. I collected rain,storm and nature sound effects as the motif and remixed the sound effect according to the  background music.
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3. Prototype

Before, I started on the coding, I prototyped the whole process in photoshop. I planned the colour scheme and combinations, and test them out in the mockup. Based on the music, I designed the patterns and effects to match the rhythm and tone.
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Based on the prototype plan, I started coding in Processing and test the result in HALO simulator
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4. Hardware Testing

Final testing on the color and the hardware before the show.
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5. Final Showcase

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VIVO Education, Tangible Interaction, and artists Leó Stefánsson and Niel McLaren are proud to announce Halo, World, a collaboration with 8 emerging artists as part of VIVO’s Youth Mentorship Program.

The interactive sound and light sculpture Halo, originally created by Tangible Interaction will feature algorithmically-generated art by emerging artists Corine Bond, Bryce Duyvewaardt, Ronald Ho, Harley Small, Sydney Thorne, Melody Wang, Shavonne Yu, Mimi Xia. This project was made possible by BC Arts Council’s Youth Engagement Program.

http://www.vivomediaarts.com/halo-world/​
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Copyright © Melody Wang 2022
  • MY WORK
  • About me