Create algorithmically-generated art for the interactive sound and light sculpture - Halo
1. Learning how to code
This is my very first programming experience. In order to control the Halo Wall, I started learning coding knowledges and Processing.
I grew up in Southern California; therefore, when I move to Vancouver, the gloomy winter was a big challenge for me. It took me a while to get use to the rain and learn to appreciate the beauty of the weather. This inspired me to create a experience to showcase the impression of the rain on the Halo Wall with music and light movements.
3. Music Editing
Music is one of the most important component of this project. It is the key to lead the audience into the experience and provides the atmosphere and sensation. I collected rain，storm and nature sound effects as the motif and remixed the sound effect according to the background music.
Before, I started on the coding, I prototyped the whole process in photoshop. I planned the colour scheme and combinations, and test them out in the mockup. Based on the music, I designed the patterns and effects to match the rhythm and tone.
Based on the prototype plan, I started coding in Processing and test the result in HALO simulator
4. Hardware Testing
Final testing on the color and the hardware before the show.
5. Final Showcase
VIVO Education, Tangible Interaction, and artists Leó Stefánsson and Niel McLaren are proud to announce Halo, World, a collaboration with 8 emerging artists as part of VIVO’s Youth Mentorship Program.
The interactive sound and light sculpture Halo, originally created by Tangible Interaction will feature algorithmically-generated art by emerging artists Corine Bond, Bryce Duyvewaardt, Ronald Ho, Harley Small, Sydney Thorne, Melody Wang, Shavonne Yu, Mimi Xia. This project was made possible by BC Arts Council’s Youth Engagement Program.